

We designed the end-to-end learning system using an NVIDIA DevBox running Torch 7 for training. Figure 1: NVIDIA’s self-driving car in action. The system can also operate in areas with unclear visual guidance such as parking lots or unpaved roads. This powerful end-to-end approach means that with minimum training data from humans, the system learns to steer, with or without lane markings, on both local roads and highways. The wrecked house kit is another favorite of mine, but having multiple models fight on the ground floor can be a hassle.In a new automotive application, we have used convolutional neural networks (CNNs) to map the raw pixels from a front-facing camera to the steering commands for a self-driving car. Over all for Mordheim, where a lot of combat happens inside of buildings your buildings can be a tad small, it makes it hard to get your hands in there to move minis around and such so I'd suggest making things a little more open keeping that in mind. I really love your west gate kit, and would love to see a version that was wrecked with an interior. that could be turned off or on in the layers palette that would be amazing.įor inspiration I would really look at screen shots of the Mordheim video game that came out last year, in my mind, that has to be the closest vision to Mordheim I've seen represented.įor layouts I'd really like to see more balconies and undercroft areas. If you could create layers on the floors of arcane gylphs, blood splotches, damage etc.

Weird layouts, weird things on the walls, strange colors to walls, etc. If you're making buildings specifically for mordheim I'd like them to look especially weird.


I'd love to see more sets, /u/toastergoblin made some great suggestions and I'd love to see something a little more modular while still maintaining the dave graffam look. Here's my mordheim city as of a few months ago and I've added even more since then.
